AACR2 CHAPTER 10
THREE-DIMENSIONAL ARTEFACTS AND REALIA
OLAC Workshop, with Nancy B. Olson
Chapter 10 of AACR2 covers three-dimensional objects of all kinds that do
not fall under any other chapter of AACR2. This includes items from the
GMD list:
art original
art reproduction
diorama
game
model
microscope slide
realia
toy
The chief source of information for these materials is the entire item
together with any container and any accompanying material.
Rules that differ from other chapters:
10.lFl. Transcribe statements relating to persons or bodies responsible
for the creation of the item, or for its display or selection ...
10.4C2. Do not record a place of publication, distribution, etc., for a
naturally occurring object (other than one mounted for viewing or packaged
for presentation) or for an artefact not intended primarily for
communication. Do not record s.l. in such a case.
10.4D2. Do not record the name of a publisher, distributor, etc., ...
10.4 F2. In the case of naturally occurring objects... do not give a
date. In the case of artefacts not intended primarily for communication,
give the date of manufacture.
10.4G. Place of manufacture, name of manufacturer, date of
manufacture.
260 Place of distribution : $b Name of distributor, $c Date of
distribution $e (Place of manufacture: $f Name of manufacturer, $g Date of
manufacture).
10.5Bl. If none of these terms is appropriate, give the specific name of
the item or the names of the parts of the item as concisely as
possible.
10.5B2. ... various pieces
10.5Cl. When appropriate, give the material(s) of which the object is
made...
10.5C2. ...give col. for multicoloured objects, or name the colour(s) of
the object if it is in one or two colours, or give b&w for black and
white objects.
10.5Dl. dimensions in centimetres to the next whole centimetre up...
height x width x depth.
10.5D2. If the object is in a container, name the container and give its
dimensions either after the dimensions of the object or as the only
dimensions.
Notes are very important.
Coding and tagging:
There is no 007 field for any of these materials.
Type "r" is used for all materials cataloged under these
rules.
Type of materials codes include:
a art original
c art reproduction
d diorama
g game
p microscope slide
q model
r realia
t toy
Examples:
250 00 Monopoly [game] : Parker Brothers real estate trading
game.
260 Beverly, MA : Parker Brothers, 1985,
cl935.
300 1 game (various pieces) : col. ; in
container 26 x 51 x 4 cm.
500 Game for 2-8 players.
500 Includes game board, play money, 2 dice, 10
metal
playing pieces, 32 green plastic houses, 12 red plastic hotels, title deed
cards, chance and community chest cards, rule booklet.
520 "The object of the game is to become the wealthiest
player through buying, renting, and selling property."
650
655 7 Monopoly (Game) $2 lcsh
655 7 Board games $2 lcsh
710 2 Parker Brothers, inc.
245 00 [Geode] [realia]
300 1 geode (2 halves) : white and tan ;
4 x 5 x 4 cm.
500 Title supplied by cataloger.
500 Geode from Keokuk, Iowa, containing
calcite
crystals, collected in 1965.
655 7 Geodes $2 lcsh
245 00 [Frog hand puppet] [toy]
260 [1979?] (Austin, Tex. : Nancy Renfro
Studios).
300 2 puppets: fabric, col. ; 7-17 cm.
520 Yellow insect finger puppet (7 cm. long)
attached by
elastic to green and pink frog hand puppet (17 cm. wide); designed
to be used with story or rhyme about a frog eating a fly.
655 7 Hand puppets $2 lcsh
650 0 Frogs $v Games
710 2 Nancy Renfro Studios.